Planning - 4

Many MMORPGs include both day and night as well as seasons in different areas of the game. It is crucial to use these mechanics to the player’s and guild’s advantage in both PVP and PVE. One can literally have the sun at their back in many MMORPGs. An advanced technique is to use “stealth” when it is an available game mechanic to maintain the advantage of surprise.

Players: Having the sun at one’s back is reminiscent of the advice given by the Japanese swordsman Miyamoto Musashi. It provides that one is blinded by the sun when facing it, rather than having a clear view of their enemy. Also, night provides concealment from light which casts a clear view of things. Using both to one’s advantage in PVP, a player can often gain a clear advantage over their enemy during the beginning of a fight.

Many modern games use a “stealth” mechanic to allow for surprise as an advantage and to avoid fighting. Players who are over-reliant on the use of stealth are weaker players than those who use stealth to gain the advantage quickly and always win. To have this advantage and use it poorly shows a weak player.

Designers: Modern MMOs should always include day and night mechanics as part of the persistent world, along with seasons and seasonal occurrences based on terrain features (i.e. mountains having snowstorms, beaches having morning fog).

"Stealth" if used in game design must be balanced to provide only an initial advantage, not a complete advantage giving players too much power over each other and the artificial intelligence of enemies.


Planning - 3

Guild members must be confident in not only the leaders of the guild, but in the structure of the guild as well. A weak structure will cause ruin for a guild as much as a poor guild leader will.

Players: A guild requires three elements to be successful in today’s MMOs; a website with a forum, a charter that defines the guild, defines the guild's goals, and defines it's structure, and a program that allows voice communication. These three elements are essential to a successful guild.

The leadership of a guild must strive to not only recruit players who want to succeed in the game but want to help further the overall goals of the guild. These overall goals should be specifically addressed in the guild's charter. This charter should be displayed publically for all potential recruits, so there is no question about the validity of the guild's structure. This also gives insight to the rest of the gaming community on the values the guild is based on.

While factions in a game may be describes as “good” or “bad”, if the guild’s charter upholds a set of values, the game’s meanings are not as important as to what values the guild upholds. If a guild doesn’t uphold any values, players who have no values will be attracted to the guild, just as much as a guild that has a defining set of values will attract players who also uphold those values. This law of attraction is apparent when applied to the most successful guilds in the most popular MMOs.


Planning - 2

It is important for a guild to be thoroughly versed in both PVP and PVE matters within the game. The guild’s success is derived by knowing how to manipulate factors in an MMORPG to their advantage, and to study the game’s dimensions fully.

Players: One should strive to become familiar with all aspects of the game to include knowing their own and other’s classes. The more players know about each class, each way to play the classes, and the common variables for each class, the better the player will be in any game environment. Guilds should instruct both new and veteran players on aspects of the game they are playing, along with tactics common to all MMOs.

Planning - 1

War in a MMORPG (MMO) can be defined in two combative modes; player versus environment (PVE) and player versus player (PVP). All outcomes in MMOs are defined by these two modes.

Players: The most successful players in MMOs strive first to be the best in one class and in both combat settings. They thoroughly study both PVP and PVE elements to the game they play. While some games may cater specific routes of progression for either element for those who wish to specialize in the modes they prefer, it is still essential to understand and excel at both.

Designers: Current and future generation MMOs must cater to players who enjoy both PVE and PVP. Games must include both elements with balance; no one element must overshadow the other in a balanced MMO. Game design may articulate which element is more important, and if this is the case, the game must follow that path to its end. Games that add an element at a later date fail to realize the importance of MMO expansive design.