9/10/2012

The Guild on the March - 17

Players must be aware of signs of movement by the enemy. It is not enough to see the enemy when they are already visible.

Players: Look for signs both in areas where there are computer generated enemies and players who can attack. Resource points that are empty, enemies moving to attack something currently unseen and enemy corpses lying on the ground are visual cues to the enemy being near. Often game designers have special sounds for actions of players that can lead to audio cues to an enemy being near as well.

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