The Game Environment - 2

When a guild is fighting in its own territory, it is scattering ground.

Players: When playing in their own territory, players are most likely to be very educated on routes of entry and escape as well as the best attacking and defending points. For this reason, players are often scattered across the territory. Because of this, help in a fight may require more time to reach a player in need of assistance.

In many games, territories are guarded by non-player characters (NPCs) of great strength that cannot be defeated by enemy players. Additionally, these NPCs can give warning when enemies are present. Use of these NPCs can be of great value when forces are spread out.

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