7/30/2013

The Game Environment - 48

On enclosed ground, block all avenues of retreat. On desperate ground, rally the players and proclaim the glory of their upcoming death.

Players: Most MMORPGs allow players to regenerate after a time period, or at a specific location. Because of this, while on desperate ground, it is often advantageous to fight until all players are killed to buy time until reinforcements arrive.

7/28/2013

Baltasar Gracián on Being Wise

A wise man gets more use from his enemies than a fool from his friends.
Baltasar Gracián, The Art of Worldly Wisdom

The Game Environment - 47

On serious ground, always ensure supplies are available and coming in. On difficult ground, continue to push forward.

Sample Community Charter

A charter is a document that provides potential and current members a guide to their membership, and should include the following:
  • Vision and mission statement
  • Organization structure including ranks and responsibilities
  • General community policies and procedures
This sample charter (Google Documents) can be modified to allow any gaming community write a charter. The charter should be publicly displayed and referred to as the source document for all inquiries.


7/26/2013

The Game Environment - 46

While on open ground, always be aware of the defenses. On intersecting ground, consolidate groups.

Players: Because the attack can come from any direction, groups must be able to attack and defend from any direction.

7/24/2013

The Game Environment - 45

On argumentative ground, keep the group tight so that all players reach the goal at the same time.

Players: Never allow a member to lag behind on argumentative ground, as these players are the easiest to be defeated in both PVE and PVP. The group must master the ability to move together as one, as if parts of the body moving in unison to move the body.

7/22/2013

Strategic Planning For Gaming Communities

We have completed our newest guide, Strategic Planning For Gaming Communities. We hope this publication helps new and old communities alike in their efforts to plan and execute their community's specific goals.

The publication explores the MMO development cycle and how to plan a community around that cycle.

7/20/2013

Napoleon Bonaparte on Mistakes

Never interrupt your enemy when he is making a mistake.
Napoleon Bonaparte

7/18/2013

The Game Environment - 44

On scattering ground, inspire players with a unity of purpose. On mastered ground, ensure there is close communication between groups.

Players: On scattering ground, it is very easy for players to lose focus on objectives due to the safety of the area. Without close communication, groups may advance without the advantage, and lose the ability to retreat safely.

7/16/2013

The Game Environment - 43

When the enemy’s stronghold is to the rear, and a narrow pass in front, it is enclosed ground. When there is no protection available it is desperate ground.

7/14/2013

The Game Environment - 42

When a group goes deep into hostile territory, they are on serious ground. When a group only goes in a little way, it is mastered ground. When there are means of communication and escape on all four sides, it is intersecting ground.

7/12/2013

Anuj Somany on Leaders

A leader is one who does not care about his rank and role but remains always responsive to lead, shoulder responsibility, and achieve the goal in such a way that everyone, in and outside the team, respects him for touching their revered souls.
Anuj Somany

7/10/2013

The Game Environment - 41

When a group goes deep into hostile territory, it will bring cohesion. If they only go in a short way, they will disperse and run at the first sign of conflict.

7/08/2013

Benjamin Franklin on Security

Those who desire to give up freedom in order to gain security will not have, nor do they deserve, either one.
Benjamin Franklin

7/05/2013

The Game Environment - 40

A guild leader must study the nine environments, the rapidity of attack and defense, and the laws of human nature.

7/04/2013

Ignazio Silone on Liberty

Liberty is the possibility of doubting, the possibility of making a mistake, the possibility of searching and experimenting, the possibility of saying No to any authority--literary, artistic, philosophic, religious, social and even political.
Ignazio Silone

7/01/2013

The Game Environment - 39

The business of a guild leader is to gather players and bring them into danger.