The Game Environment - 59

A leader must know the enemy’s purpose, and feign adherence to it.

Players: By showing the enemy what they want to see, and feigning weakness, a leader has captured the enemy’s thoughts and can use them as a weapon.

No comments:

Post a Comment

While Spam is considered a delicacy by some, it is not on this blog. All comments will be moderated to ensure the highest level of decorum and thought-provoking discussion.